![]() Battle axe tweaks (hits multiple enemies easier).Improved enemy projectile reaction system.The console command for enabling developer/debug commands has been changed to “devcommands” from “imacheater” and a warning message has been added.Ingame console disabled by default (add launch argument "-console" to enable).Harpoon does not work on bosses anymore.Night-spawning wolves should be easier to tame now (should stop trying to run away & despawn after starting to tame).Deathsquito & Drake trophy drop rate increased.Fixed rotation of Wood tower shield on item stands.Sunken crypt entrance tweaked (to stop tombstones from getting stuck). ![]() Reinforced chest inventory space increased to 6x4.Campfire,Bonfire & hearth take damage when dealing damage.This small update came with a plethora of small features and fixes, a big one being the renaming of the imacheater command to devcommands and connection fixes. Lowered the amount of stone required to Raise ground using the hoe.Stop server list download when leaving the start menu (to decrease network bandwidth usage).World loading tweaks (to fix issues with ships and buildings getting damaged while loading).Terrain-modification priority changed (Terrain modifications in an area should load before buildings, only applies to the new terrain modification system).Torches in locations should no longer support constructions.Swamp draugr spawner location fix to prevent draugrs from spawning inside stones. ![]() To use the “optterrain” console command, you first need to enable the ingame console by adding “-console” as a launch argument for the game. For existing areas where heavy terrain modifications have been made before this patch we have added a special console command “optterrain” that basically converts all the old terrain modifications in the nearby area to the new system. All terrain modifications after this patch (using the hoe, pickaxe or cultivator) will automatically use the new modification system. Technically it’s a pretty big change but hopefully you should not notice that much of a difference except some minor behaviour changes to the hoe and pickaxe and of course much smoother loading of areas with a lot of terrain modifications. The new terrain modification system is made to reduce the number of network instances and make loading faster and smoother. This was a long one! This patch has been taking extra long time to develop due to the new terrain-modification system. ![]()
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